Good teaching stories
A collection of stories where we showcase examples of innovation and strategies focused on creating meaningful student experiences.
Welcome to Good teaching stories, where we showcase examples of innovation and strategies focused on creating meaningful student experiences and resulting in positives student outcomes.
Embedding AI Tools for authentic learning
Listen to the full interview above
Link to the various resources used in the project:
Student tools
- NotebookLM: RAG learning
- Statista AI: Industry RAG, credible industry research.
- Copilot: Prompt development, credible macro research
- Miro AI: Synthesizing problem statements, concept and prototyping.
- Figma AI: Prototyping
Tools for resource development
- Gama: Website, slides and images
- Midjourney: Images
- HeyGen: Avatar videos
- Mockaroo: Synthetic Data (Very Impressive!)
- ChatGPT: Content creation and prompt generation
The Scratchies Project
Listen to the full interview above
Scratchie Example

If students find the star – full 4 points; if the first scratched area reveals no star, they keep scratching until they find it. For each ‘mis-scratch’ they will lose a point. If they have to reveal all until they find the star, typically this equals 0 points. Thus: 1 scratch = 4 points. 2 scratch = 3 points. 3 scratch = 2 points. 4 scratch = 0 points.
Card identification code

This ‘code’ indicates the answer key for this particular card
i.e. 1-A, 2-C, 3-D, 4-A, etc.
If you would like to share something you or your team have been working on, please reach out to the Williams Centre: fbe-wcla@unimelb.edu.au