Good Teaching Stories

Welcome to Good teaching stories, where we showcase examples of innovation and strategies focused on creating meaningful student experiences and resulting in positives student outcomes.

Episode 1: Embedding AI Tools for authentic learning

Link to the various resources used in the project:

Student tools

Tools for resource development

Episode 2: The Scratchies Project

Scratchie Example

If students find the star – full 4 points; if the first scratched area reveals no star, they keep scratching until they find it. For each ‘mis-scratch’ they will lose a point. If they have to reveal all until they find the star, typically this equals 0 points. Thus: 1 scratch = 4 points. 2 scratch = 3 points. 3 scratch = 2 points. 4 scratch = 0 points.

Card identification code

This ‘code’ indicates the answer key for this particular card
i.e. 1-A, 2-C, 3-D, 4-A, etc.

If you would like to share something you or your team have been working on, please reach out to the Williams Centre: fbe-wcla@unimelb.edu.au