Game-based Learning with Quitch

Two persons at a desk working on computers

Meeting Room 6.30, Level 6, FBE Building, 111 Barry Street, Parkville

More Information

Tessa Brinley

  • Improving Teaching

Shared Session

"Game-based Learning with Quitch"

Developed as a means to engage accounting students, Quitch is used internationally  in differing higher education disciplines and by corporate training companies. By gamifying learner content, Quitch provides students the ability to revise and self-assess via their phones. The Quitch app gives personalised feedback and guides students through online content using a unique traffic light system, which indicates areas they need to focus on alongside what they have mastered.

During this session, two FBE academics Wayne Coetzee and Demi Wang, who are currently using Quitch, will share their experiences.

Participants in this session will:

  • See the Quitch platform
  • Be informed by insights from those teaching with Quitch
  • Discuss advantages and limitations of using Quitch within teaching

To learn more about Quitch, please visit: Game-based Tech to Make Learning Fun | Quitch


Miriam Edwards is an Educational Designer at the Williams Centre for Learning Advancement. She is also a doctoral candidate at the Melbourne Graduate School of Education. Miriam has extensive experience in higher education which includes teaching, curriculum renewal and subject design. Her research interests are in designing online courses which are both innovative and accessible to students with diverse needs.